Model: Daz Genesis Female 8 (16k vertices) mesh with base blendshapes

Count: 64

Caution: WebGPU does not support multithreaded jobs, so IcaSM looks slower than it should be in standalone build.

WebGPU does not supported new batched compute skinning for built in Skinned Mesh Renderer. So Performance characteristics differ from standalone build.

In desktop build, built in SMR faster on low amount of blendshapes, but IcaSkinner become faster at higher blendshape count.

I couldn't find a way to disable v-sysnc, let me know if there is a way.

Updated 14 days ago
StatusReleased
PlatformsHTML5
Authorica-dev
Made withUnity

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build_web.zip 42 MB

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